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PRATCAM.TXT
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Text File
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1997-03-06
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16KB
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549 lines
// MAX DAMAGE (FRANKIE) PRATCAM TEXT FILE
// sunday 19/1/97
// last changes (hopefully!!)
45 // NUMBER OF FLICS
FDEADL.FLI // 0
FDISGUSL.FLI // 1
FDRIVE1L.FLI // 2
FGRINL.FLI // 3
FHELMETL.FLI // 4
FHITB1L.FLI // 5
FHITF1L.FLI // 6
FHITL1L.FLI // 7
FHITR1L.FLI // 8
FHORRORL.FLI // 9
FLAUGHL.FLI // 10
FLOOKLL.FLI // 11
FLOOKRL.FLI // 12
FROLL1L.FLI // 13
FSCREAML.FLI // 14
FSORRYL.FLI // 15
FWHIPL.FLI // 16
FYEAHL.FLI // 17
FDRIVE2L.FLI // 18
FDRIVE3L.FLI // 19
FSAILL.FLI // 20
FFALLL.FLI // 21
FROLL2L.FLI // 22
FROLL3L.FLI // 23
FHITB2L.FLI // 24
FHITB3L.FLI // 25
FHITF2L.FLI // 26
FHITF3L.FLI // 27
FHITL2L.FLI // 28
FHITL3L.FLI // 29
FHITR2L.FLI // 30
FHITR3L.FLI // 31
FSKIDLL.FLI // 32
FSKIDRL.FLI // 33
FHELMXL.FLI // 34
FLOOSEL.FLI // 35
FLOOSEXL.FLI // 36
FDEADXL.FLI // 37
FSPEEDL.FLI // 38
FGOODL.FLI // 39
FBADL.FLI // 40
FSILLYL.FLI // 41
FUPSIDEL.FLI // 42
FSTILLL.FLI // 43
FVFUZZL.FLI // 44
END
// **** START OF SEQUENCES ****
45 // NUMBER OF SEQUENCES
// Sequence 0 - Stationary or driving at below 25mph
0 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
2,90,0 // Flic index,% chance,% of sound
11,5,0 // Flic index,% chance,% of sound
12,5,0 // Flic index,% chance,% of sound
// Sequence 1 - Driving at between 25mph and 67mph
50 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
4 // Number of alternatives
// Chunk #1, alternative #1
2,83,0 // Flic index,% chance,% of sound
11,5,0 // Flic index,% chance,% of sound
12,5,0 // Flic index,% chance,% of sound
9,2,0 // Flic index,% chance,% of sound
// Sequence 2 - Driving at between 67mph and 167mph
60 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
4 // Number of alternatives
// Chunk #1, alternative #1
18,85,0 // Flic index,% chance,% of sound
11,5,0 // Flic index,% chance,% of sound
12,5,0 // Flic index,% chance,% of sound
9,5,0 // Flic index,% chance,% of sound
// Sequence 3 - Driving at over 167mph
70 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
19,100,0 // Flic index,% chance,% of sound
// Sequence 4 - Accelerating (NOT USED)
100 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
3,10,0 // Flic index,% chance,% of sound
9,40,0 // Flic index,% chance,% of sound
2,50,0 // Flic index,% chance,% of sound
// Sequence 5 - Sailing gracefully through the air
200 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
9,30,0 // Flic index,% chance,% of sound
14,30,0 // Flic index,% chance,% of sound
20,40,0 // Flic index,% chance,% of sound
// Sequence 6 - Falling rapidly
400 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
21,80,0 // Flic index,% chance,% of sound
42,10,0 // Flic index,% chance,% of sound
9,10,0 // Flic index,% chance,% of sound
// Sequence 7 - Rolling gently
200 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
2 // Number of alternatives
// Chunk #1, alternative #1
32,50,0 // Flic index,% chance,% of sound
33,50,0 // Flic index,% chance,% of sound
// Sequence 8 - Rolling mediumly
400 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
22,60,0 // Flic index,% chance,% of sound
28,20,0 // Flic index,% chance,% of sound
30,20,0 // Flic index,% chance,% of sound
// Sequence 9 - Rolling violently
1100 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
23,60,0 // Flic index,% chance,% of sound
31,20,0 // Flic index,% chance,% of sound
29,20,0 // Flic index,% chance,% of sound
// Sequence 10 - Spinning gently
200 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
9,20,0 // Flic index,% chance,% of sound
32,40,0 // Flic index,% chance,% of sound
33,40,0 // Flic index,% chance,% of sound
// Sequence 11 - Spinning mediumly
290 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
22,60,0 // Flic index,% chance,% of sound
28,20,0 // Flic index,% chance,% of sound
30,20,0 // Flic index,% chance,% of sound
// Sequence 12 - Spinning violently
1100 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
23,60,0 // Flic index,% chance,% of sound
31,20,0 // Flic index,% chance,% of sound
29,20,0 // Flic index,% chance,% of sound
// Sequence 13 - Small hit up the arse
100 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
5,100,0 // Flic index,% chance,% of sound
// Sequence 14 - Small hit in the front
100 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
2 // Number of alternatives
// Chunk #1, alternative #1
6,50,0 // Flic index,% chance,% of sound
9,50,0 // Flic index,% chance,% of sound
// Sequence 15 - Small hit up from the left
100 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
7,100,0 // Flic index,% chance,% of sound
// Sequence 16 - Small hit up from the right
100 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
8,100,0 // Flic index,% chance,% of sound
// Sequence 17 - Medium hit up the arse
300 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
24,100,0 // Flic index,% chance,% of sound
// Sequence 18 - Medium hit in the front
300 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
26,100,0 // Flic index,% chance,% of sound
// Sequence 19 - Medium hit up from the left
300 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
28,100,0 // Flic index,% chance,% of sound
// Sequence 20 - Medium hit up from the right
300 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
30,100,0 // Flic index,% chance,% of sound
// Sequence 21 - Big hit up the arse
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
2 // Number of alternatives
// Chunk #1, alternative #1
25,90,0 // Flic index,% chance,% of sound
44,10,0 // Flic index,% chance,% of sound
// Sequence 22 - Big hit in the front
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
27,70,0 // Flic index,% chance,% of sound
16,10,0 // Flic index,% chance,% of sound
44,20,0 // Flic index,% chance,% of sound
// Sequence 23 - Big hit up from the left
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
2 // Number of alternatives
// Chunk #1, alternative #1
29,90,0 // Flic index,% chance,% of sound
44,10,0 // Flic index,% chance,% of sound
// Sequence 24 - Big hit up from the right
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
2 // Number of alternatives
// Chunk #1, alternative #1
31,90,0 // Flic index,% chance,% of sound
44,10,0 // Flic index,% chance,% of sound
// Sequence 25 - Skidding to the left
200 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
32,100,0 // Flic index,% chance,% of sound
// Sequence 26 - Skidding to the right
200 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
33,100,0 // Flic index,% chance,% of sound
// Sequence 27 - Turning head to the left in internal view
150 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
11,100,0 // Flic index,% chance,% of sound
// Sequence 28 - Turning head to the right in internal view
150 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
12,100,0 // Flic index,% chance,% of sound
// Sequence 29 - Killed a ped
250 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
5 // Number of alternatives
// Chunk #1, alternative #1
1,20,0 // Flic index,% chance,% of sound
3,20,0 // Flic index,% chance,% of sound
15,20,0 // Flic index,% chance,% of sound
9,20,0 // Flic index,% chance,% of sound
10,20,0 // Flic index,% chance,% of sound
// Sequence 30 - Killed a whole bunch-o-peds/piledriver/arty impress etc
255 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
5 // Number of alternatives
// Chunk #1, alternative #1
1,20,0 // Flic index,% chance,% of sound
15,20,0 // Flic index,% chance,% of sound
9,20,0 // Flic index,% chance,% of sound
10,20,0 // Flic index,% chance,% of sound
17,20,0 // Flic index,% chance,% of sound
// Sequence 31 - Apologising after killing ped(s)
260 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
15,100,0 // Flic index,% chance,% of sound
// Sequence 32 - Wasted an opponent
270 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
2 // Number of alternatives
// Chunk #1, alternative #1
17,50,0 // Flic index,% chance,% of sound
15,50,0 // Flic index,% chance,% of sound
// Sequence 33 - Gone through a checkpoint
270 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
17,100,0 // Flic index,% chance,% of sound
// Sequence 34 - Successfully completing a race
10000 // Precedence
1 // Chunk to start repeating at
2 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
4,100,0 // Flic index,% chance,% of sound
// Chunk #2
1 // Number of alternatives
// Chunk #2, alternative #1
34,100,0 // Flic index,% chance,% of sound
// Sequence 35 - Unsuccessfully completing a race (out of time)
10000 // Precedence
1 // Chunk to start repeating at
2 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
35,100,0 // Flic index,% chance,% of sound
// Chunk #2
1 // Number of alternatives
// Chunk #1, alternative #1
36,100,0
// Sequence 36 - Dead (Network mode only)
10000 // Precedence
1 // Chunk to start repeating at
2 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
0,100,0 // Flic index,% chance,% of sound
1 // Number of alternatives
// Chunk #2 alternative #1
37,100,0 // Flic index,% chance,% of sound
// Sequence 37 - Got points/time powerup
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
38,100,0 // Flic index,% chance,% of sound
// Sequence 38 - Got good powerup
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
39,100,0 // Flic index,% chance,% of sound
// Sequence 39 - Got bad powerup
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
40,100,0 // Flic index,% chance,% of sound
// Sequence 40 - Got weird powerup
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
41,100,0 // Flic index,% chance,% of sound
// Sequence 41 - Instant handbrake
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
2 // Number of alternatives
// Chunk #1, alternative #1
27,50,0 // Flic index,% chance,% of sound
16,50,0 // Flic index,% chance,% of sound
// Sequence 42 - Bouncey bouncey
1000 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
25,100,0 // Flic index,% chance,% of sound
// Sequence 43 - Instant bodywork trash
1000 // Precedence
0 // Chunk to start repeating at
2 // Number of chunks
// Chunk #1
1 // Number of alternatives
// Chunk #1, alternative #1
40,100,0 // Flic index,% chance,% of sound
// Chunk #2
1 // Number of alternatives
// Chunk #1, alternative #1
9,100,0 // Flic index,% chance,% of sound
// Sequence 44 - Upside down
299 // Precedence
0 // Chunk to start repeating at
1 // Number of chunks
// Chunk #1
3 // Number of alternatives
// Chunk #1, alternative #1
42,30,0 // Flic index,% chance,% of sound
44,30,0 // Flic index,% chance,% of sound
43,40,0 // Flic index,% chance,% of sound
END